Despite zoos' efforts to educate visitors about animal extinction, it is often difficult for people to connect specific threats with the animals themselves. This psychological distance can prevent visitors from fully understanding the severity of the issue, making it challenging to take meaningful action to support endangered species.
How can we design an AR game that
fosters connections to the threats facing endangered animals?
Design an AR game experience that:
Reflect real-world threats
Accurately portray the various poaching activities to educate players on the challenges facing rhino conservation
Incorporates dual layers of experience
Enable players to engage with the game while viewing real rhinos in the background, enhancing their connection to the issue by linking virtual threats to actual animals
Enhances player agency
Give players the opportunity to take action within the virtual world to protect rhinos
Based on these goals, we developed the game in Unity, created 3D assets in Maya and designed UI elements in Figma (Rhino and poacher assets were sourced from the Unity Asset Store1).
Reflecting real-world threats
The game educates players on the critical issues facing rhinos.
Players encounter various threats to the species' survival, such as traps, poisoned plants, and snares—methods commonly used by poachers.
At the end of the game, the players will also learn about why poaching happens and what they can do to help Rhinos survive.
Two-layers of the game
The game is designed to be played on-site, allowing visitors to better connect the threats rhinos face to their real-world survival.
This two-layered experience combines augmented reality with the real environment, helping players understand the dangers rhinos face in an engaging way. By immersing players in both virtual and physical contexts, the experience aims to bridge the gap often felt toward conservation issues, fostering a deeper understanding and connection to the cause.
Rotate to look around the
real-environment
Tap to remove traps
Drag to place the fence
Designing for
player agency
Players are given the mission to save as many rhinos as possible within a limited time.
Players are tasked with protecting rhinos by using strategic abilities to deter poachers and remove traps. The goal is to save as many rhinos as possible within a limited time, making players feel directly responsible for the rhinos' survival.
Non-Violent Approach
Rather than depicting harm, rhinos disappear when endangered, reinforcing the conservation theme in a non-violent way.
Fail-Safe Mechanic
The game includes a no-fail state. Three rhinos move toward the traps, and if they collide with a trap or a poacher, they disappear from the field, symbolizing their "loss." The last rhino, however, is protected—it cannot be killed by poachers or traps, but any encounter results in a time penalty for the player.
Empathetic Storytelling
A brief introductory story about a baby rhino in need of help provides context for the game, encouraging players to engage on a deeper, empathetic level and motivating them to take action to protect the rhinos.
We playtested the prototype with students and two School Programs Supervisors from the Atlanta Zoo, gathering the following feedback:
The non-violent, age-appropriate approach was well-received, making the game suitable and acceptable for young audiences.
We've refined the game...
Instead of collecting resources from trees and using twigs as obstacles, players can now collect traps directly and repurpose them as fences to block poachers.
Additionally, we implemented designated areas for placing fences, making it easier for players to position them accurately in the AR view.
Moving forward, we plan to further refine Stop the Poachers based on the further feedback: