Raising awareness about climate change is a challenging task because individuals often fail to recognize or realize the immediate effects of climate change due to the psychological distance between the impacts of climate change and the human mind.
How can we translate real-world data into an immersive experience to visualize temporal-spatial dimensions of climate change in VR?
Create a first-person VR game that focuses on:
Enhancing Credibility
Incorporate real-world data from Tuvalu island to add authenticity and a persuasive layer to the experience
Leveraging temporal-spatial dimensions
Highlight the slow and often imperceptible effects of climate change by using time-lapsed environmental shifts and spatial cues to reveal the gradual, cumulative impact on the world around them
Personal meaning-making
Allow users to explore and interpret the experience at their own pace, fostering a deeper, personal connection to the theme of climate change
Adding credibility with real-world data
To enhance the persuasive impact, we utilized real-world climate data from Tuvalu, a sinking island nation in the Pacific Ocean.
To create a VR environment grounded in real climate data, we collected four data types from Tuvalu spanning 1994 to 2021: sea level, temperature, ocean surface acidity, and mangrove coverage1.
Leveraging temporal-spatial dimensions in VR
We visualized these data within spatial-temporal dimensions in the 3D space:
Personal meaning-making
Disguised as an exploration game, the concept of climate change is kept subtle, allowing players to discover and interpret its meaning at their own pace.
At the start, players are informed they have won a four-day trip to an island. Their primary task is to document their experience by taking landscape photos with an in-game camera.
Facilitating exploration with a camera
Each morning, a new daily photo mission is revealed, listing specific items for the player to capture.
As players complete these missions, they naturally encounter and photograph subtle signs of climate change on the island, creating a gradual awareness of the environment’s transformation.
The players receive a photo album on the last day containing information that reveals that the virtual island is Tuvalu. With this, the players make sense of the photos they took on the island in the climate change context and reflect on the slowness and remoteness of climate change effects.
The participants (n=5) were first introduced to the game and asked to think out loud while playing Oblivion. After experiencing the game with a VR device, we conducted a semi-structured interview3 asking about their thoughts on the game concept and overall experience.
Participants reported positive feedback on the visual and ambiance of the island4. Also, all the players succeeded in completing daily missions. Most of the players spotted relatively apparent changes like the change in color of the sun and sea level rise.
However, no one managed to identify all the visual elements of climate change on the island and link them to climate change in the gameplay experience.
All players reflected on the changing climate through an explicit before and after comparison using the photo album, commenting that it was surprising, and connecting their time on the island with real-world climate change was thought-provoking.
Moving forward, we plan to refine Oblivion based on the further feedback: