Usability Testing: Playtesting
The participants (n=5) were first introduced to the game and asked to think out loud while playing Oblivion1. After experiencing the game with a VR device, we conducted a semi-structured interview2 asking about their thoughts on the game concept and overall experience.
Finding - GAME CONCEPT
All the players succeeded in completing daily missions. Most of the players spotted relatively apparent changes like the change in color of the sun and sea level rise. However, no one managed to identify all the visual elements of climate change on the island and link them to climate change in the gameplay experience. All players reflected on the changing climate through an explicit before and after comparison using the photo album, commenting that it was surprising, and connecting their time on the island with real-world climate change was thought-provoking.
finding - GENERAL
Participants reported positive feedback on the visual and ambiance of the island3. In line with this, many participants suggested adding various features and interactions to enhance the experience, for example, allowing more functionalities on the camera. As some participants mentioned motion sickness, we consider implementing longer breaks between each day and providing alternative modes of locomotion such as teleportation to keep players as still as possible and minimize movement and acceleration.