User Experience Researcher | VR Developer

I am currently a Ph.D. student in Digital Media and a researcher at the Augmented Environments Lab at Georgia Tech, specializing in HCI. My research interest lies in exploring how virtual reality and augmented reality technologies can transform the the way we think, feel, and behave. Leveraging my diverse skill set in computer graphics, user research, and VR programming, I am fully committed to advancing our understanding of these emerging technologies.


RealityMedia: User navigation in an immersive webXR Book

May 2022 - Ongoing

This project examined the user perception of the new form of navigation afforded by VR through a user study, using VR protocol followed by an in-depth interview (40 min) with 20 subjects.

User Study
Mixed Method

Remapping Control in VR for AMD

Aug 2021 - Dec 2021

We present a two-part interface consisting of a VR-based visualization for Age-related Macular Degeneration (AMD) patients and an interconnected doctor interface to optimize this VR view.

Interface Design

Other Projects

Oblivion: a Data-driven VR Game

May 2022 - Aug 2022

How does it feel to be inside the virtual world driven by the data? The Oblivion is a data-driven VR experience to raise climate change awareness by depicting subtle and slow climate change.

Play Testing

Chararacters' Visual Style & Empathy


Through the user study with 71 subjects, this research investigated how the degree of stylization of a virtual character affects the empathy and sympathy responses of the viewers.

Quant Research