VR Experience Developer

a Ph.D. student in the Digital Media Program at Georgia Institute of Technology with passion for understanding how virtual reality and augmented reality technologies can transform the the way we think, feel, and behave. and received a MS & BS in Computer Graphics Technology @ Purdue University.


Oblivion: a Data-driven VR Game

May 2022 - Aug 2022

How does it feel to be inside the virtual world driven by the data? The Oblivion is a data-driven VR experience to raise climate change awareness by depicting subtle and slow climate change.

Play Testing

Hyperspatial Navigation in VR

May 2022 - Aug 2022

This project examined the user perception of the new form of navigation afforded by VR through a user study, using VR protocol followed by an in-depth interview (40 min) with 20 subjects.

User Study
Mixed Method

Other Projects

Stop the Poachers: AR Game

Jan 2022 - May 2022

Aimed at increasing awareness of animal conservation, this AR game is designed to be played at the Zoo Atlanta. While playing the game, players can make a connection between the real animal and the game play.

Concept Testing

Jungle Book 3D

Jan 2019 - July 2019

This project aimed at reproducing a 1-minute clip in Disney's Jungle Book Movie (2016), focusing on animating quadrupeds and simulating fur.


RealityMedia: Narrative Spaces in VR


What are the new discursive techniques for VR? RealityMedia is a browser-based immersive environment exploring how VR affords existing and new forms of expression.


Remapping Control in VR for AMD

AUG 2021 - Dec 2021

We present a two-part interface consisting of a VR-based visualization for Age-related Macular Degeneration (AMD) patients and an interconnected doctor interface to optimize this VR view.

Interface Design

Connected Home Interface in VR

Jan 2020 - May 2020

We brought this interface to life in the VR environment using VRED to conduct realistic simulations and gain insights into the user experience.

Interface Design
Usability Testing

Chararacters' Visual Style & Empathy


Through the user study with 71 subjects, this research investigated how the degree of stylization of a virtual character affects the empathy and sympathy responses of the viewers.

Quant Research