VR Experience Developer
I am currently a Ph.D. student in Digital Media at Georgia Tech, specializing in HCI. My research interest lies in exploring how virtual reality and augmented reality technologies can transform the the way we think, feel, and behave. Leveraging my diverse skill set in computer graphics, user research, and VR programming, I am fully committed to advancing our understanding of these emerging technologies.
Oblivion: a Data-driven VR Game
How does it feel to be inside the virtual world driven by the data? The Oblivion is a data-driven VR experience to raise climate change awareness by depicting subtle and slow climate change.
RealityMedia: User navigation in an immersive webXR Book
This project examined the user perception of the new form of navigation afforded by VR through a user study, using VR protocol followed by an in-depth interview (40 min) with 20 subjects.
Stop the Poachers: AR Game
Aimed at increasing awareness of animal conservation, this AR game is designed to be played at the Zoo Atlanta. While playing the game, players can make a connection between the real animal and the game play.
Jungle Book 3D
This project aimed at reproducing a 1-minute clip in Disney's Jungle Book Movie (2016), focusing on animating quadrupeds and simulating fur.
RealityMedia: Narrative Spaces in VR
What are the new discursive techniques for VR? RealityMedia is a browser-based immersive environment exploring how VR affords existing and new forms of expression.
Remapping Control in VR for AMD
We present a two-part interface consisting of a VR-based visualization for Age-related Macular Degeneration (AMD) patients and an interconnected doctor interface to optimize this VR view.
Connected Home Interface in VR
We brought this interface to life in the VR environment using VRED to conduct realistic simulations and gain insights into the user experience.
Chararacters' Visual Style & Empathy
Through the user study with 71 subjects, this research investigated how the degree of stylization of a virtual character affects the empathy and sympathy responses of the viewers.